PHOS-GRAMMA-METRON
PhotoMograph
Photogrammetry is the science of capturing and processing images to create accurate and detailed 3D models, while RealityCapture is a state-of-the-art software that simplifies and accelerates this process. In this project, I've explored the potential of these technologies to create a highly detailed and realistic 3D model of a Nike sneaker.
My previous experience with RealityCapture involved capturing environments and faces, but this time I decided to experiment with a product. The software has been continuously improving, and all that's required is capturing a series of high-quality images. Once the photos are fed into RealityCapture, it rapidly aligns them, generating a 3D mesh and texture.
I refined the texture in Substance Painter and then imported the model into Cinema 4D, where I animated and added extra details such as fuzz on the surface of the sneaker, and rendered using Octane. In the past, the photogrammetry process took a considerable amount of time, and the mesh often required significant refinement in a digital content creation (DCC) tool. However, I was impressed with how efficiently RealityCapture simplified the mesh and exported an animation-ready model.
With the growing availability of phone capture apps, it's exciting to see these technologies become more accessible to a wider audience. Now, many people can try photogrammetry on their own devices, opening up a world of creative possibilities.
My previous experience with RealityCapture involved capturing environments and faces, but this time I decided to experiment with a product. The software has been continuously improving, and all that's required is capturing a series of high-quality images. Once the photos are fed into RealityCapture, it rapidly aligns them, generating a 3D mesh and texture.
I refined the texture in Substance Painter and then imported the model into Cinema 4D, where I animated and added extra details such as fuzz on the surface of the sneaker, and rendered using Octane. In the past, the photogrammetry process took a considerable amount of time, and the mesh often required significant refinement in a digital content creation (DCC) tool. However, I was impressed with how efficiently RealityCapture simplified the mesh and exported an animation-ready model.
With the growing availability of phone capture apps, it's exciting to see these technologies become more accessible to a wider audience. Now, many people can try photogrammetry on their own devices, opening up a world of creative possibilities.
Crafted by Masaki Yokochi